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http://en.lichess.org/SnoVHLHr/white#31
http://en.lichess.org/forum/lichess-feedback/crazyhouse-castling-bug
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The match will be play on Lichess, Saturday 6pm GMT.
Conditions : 10 games, time control 3m+2s.
I'll manually operate the latest SF-zh on my computer (6*4GHz) inside Chrome, using a couple of move…
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Under Arena GUI www.playwitharena.com and UCI-mode, no moves are executed with the following playing styles:
5 minutes for the whole game
40 moves / 4 minutes (recurring)
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In some circumstances, especially at low depth or low fixed node counts, stockfish will return a pv where the first move does not match the bestmove. As far as I have observed it, this behavior is not…
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Hi Lucas,
I've compiled many commits of demolito in Linux 64 bits and I get nearly all games a segfault.
I've tried with GCC and Clang.
I used the make.sh script and also tried to compile on my own…
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After playing an over-the-board game, I went into Analysis mode, and began skipping backwards through the moves to find the position where my side lost its advantage (the new analysis speed is great B…
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Dag Marcel,
Als ik de code in uci.c goed begrijp, zijn de namen van de UCI-opties in Floyd 0.9 (Hash, Ponder, Clear Hash) hoofdlettergevoelig. Volgens het UCI-protocol zouden ze echter hoofdletterONge…
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With a depth of 10 the engine does not mind sacrifice to the queen in the three movement to give a stupid check.
Thanks.
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```
> 1: Analysing horde game https://en.lichess.org/vM3Qb7XO#97
> 1: WARNING: Unexpected engine output: Segmentation fault
> 1: DEBUG: HTTP response: 204 No Content
> 1: DEBUG: No job found. Backing …
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I was expecting the (single threaded) search to be reproducible after a 'ucinewgame'. It is also what the comment in the code suggests:
/// Search::clear() resets search state to zero, to obtain re…