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As per @Hinton idea on Hall.
Should we migrate hinton/mg to modulargaming/modulargaming before we release 1.0 as it will hopefully interest people and will help us find any bugs.
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Just throwing in some ideas for improvement:
Add support for Tiled's rotate ( Z / Shift + Z ) and flip ( x / y ) functions.
Also non-graphical objects and polygons.
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```
Traceback (most recent call last):
File "/home/the-tale/env/lib/python2.7/site-packages/django/core/handlers/base.py", line 111, in get_response
response = callback(request, *callback_args,…
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```
Traceback (most recent call last):
File "/home/the-tale/env/lib/python2.7/site-packages/django/core/handlers/base.py", line 105, in get_response
response = middleware_method(request, callba…
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Lion (finally) supports OpenGL 3.2, but it doesn't seem to be working with Derelict3. I made a [stack overflow question](http://stackoverflow.com/questions/10869647/using-opengl-3-2-with-derelict3-and…
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Hi,
I am trying to generate a plane from 3 XYZ vectors and detect collision of a 4th vector with the new generated plan.
I think that I need to create a PlaneGeometry object but now know how to do it…
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Hi, I tried to include the level I made from the tool and saved as .XML into my game, here's what I did:
1-referenced the wp7 Gleed2D.InGame assembly into my solution
2-put the XML file in the conten…
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Hi,
first, thank you for your job on emscripten. It's an really interesting project that open a lot of possibilities!
I use emscripten under Windows 7 with python 2.7 and clang as front end (compiled…
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I've played a bit with premake4 http://industriousone.com/what-premake as a possible replacement for scons/codeblocks/xcode.
Tested on win32 with codeblocks and msvc. It has worked flawlessly. Will t…