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## Describe the problem
Many platforms, like WMR and OpenXR, provide a radius for each hand joint in addition to the position/rotation. We should expose this somewhere for developers.
## Describ…
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## Describe the bug
I had the following problem when using the MRTK toolkit.
Is there any solution to this problem?
While MixedRealityPlayspace is moving, the MRTK toolkit's "PinchSlider" and "…
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## Describe the bug
In debug I get these strange exceptions continuously in my program.
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Exception thrown at 0x00007FF8AEBB491C in HoloLocalTest_MarkerlessRegistration.exe: Microsoft C++ e…
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Performance in Proximity Effect was pretty bad before GA - @Troy-Ferrell already did some performance optimizations. We should have a look at this method again while refactoring bounding box to bounds…
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## Describe the problem
Most controllers follow the same pattern of iterating through their interactions, `switch`ing or `if`ing on their input types, and calling a specific API for each one. It mi…
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MRTK 2.3.0
Unity 2019.3.3f1
Visual Studio 2019 v16.4.5 (with MSBuild installed v15.9.21.664)
![image](https://user-images.githubusercontent.com/10132540/75601783-9cc07000-5a8c-11ea-9c11-0cadc743146…
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## Describe the bug
This is especially obvious in our test runs, where currently 328 logs print out saying either
`Failed to start keyword recognizer. Are microphone permissions granted? Except…
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## Describe the bug
The gesture profile has three fields under the Windows settings that all describe different types of recognition:
1. Manipulation
1. Navigation
1. Navigation on rails
Fo…
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## To reproduce
1. Sync to the latest mrtk_development branch
2. Open Unity and switch to UWP
3. Load MRTKExamplesHub
4. Play in the Unity Editor
5. See errors part 1
![image](https://us…
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## Describe the bug
Slate with UGUI example needs deeper touch for scrolling.
## To reproduce
In the HandInteractionExamples scene, try
Slate with pattern texture on the left vs Slate with UGUI …