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Like in fragments.
So players don't need to scan their room every time they start my app?
thx
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## Issue
HoloToolKit BuildTool fails to build when "Unity C# Projects" option checked in Unity "Build Settings" menu.
## Steps to reproduce
Create new project
Import HoloToolKit
Open "SpatialUnderst…
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The HoloToolKit VertexLit shaders fail to Build in Unity for the UWP Win 10 HoloLens target when light baking is turned on:
Error building Player: Shader error in 'HoloToolkit/Vertex Lit Configurabl…
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I'm getting an error I cant clear after adding the Holotoolkit to the Assets folder in Unity (5.6.1f1). I can't seem to clear it and therefore the menu isn't loading in Unity.
Can anyone help pleas…
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The Singleton implementation uses eager instantiation, so it gets instantiated even if it doesn't actually get called -- that's just a c# purist problem. A more practical problem is that if it gets ca…
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Why is the AnchorLoaded Event in ImportExportAnchorManager class disabled for UnityEditor?
https://github.com/Microsoft/HoloToolkit-Unity/blob/master/Assets/HoloToolkit-Tests/Sharing/Scripts/Import…
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Hello!
I am able to generate the Visual Studio solution file, but am then unable to build the UWP app and deploy to the emulator.
I'm using the latest version of HTK, and I'm only including a bl…
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Hi
I use holotoolkit in my unity hololens project.
But my cursor object do not appear at my gaze position.
I use prefab inputmanager, hololenscmera, cursorwithfeedback.
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It'd be nice to have a script that builds everything in a specified HoloToolkit directory and then copies all updated files to the repo. Currently seems like we're moving everything by hand and that's…
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I create a UGUI Gameobject, And add box collider on it. When I gaze at the canvas, sometimes the cursor appear, sometimes The Cursor disappears. It seems like the cursor gameobject hide behi…