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### Summary:
This feature proposes to implement internationalization in O3DE to support other languages besides English on UI.
### What is the relevance of this feature?
O3DE only supports Engl…
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**Is your feature request related to a problem? Please describe.**
O3DE supports multithreaded building but project manager does not offer any config over this.
This means on powerful machines its…
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**Describe the bug**
Asset Processor run from latest development build branch failed to detect and process several types of assets from the built and specified project.
The only detected and proc…
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**Describe the bug**
In a new project a .dae file does not properly compile and import into the O3DE engine.
**Assets required**
The asset in question is the shoulder.dae file form: https://githu…
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**Describe the bug**
AssetProcessor on Linux (Ubuntu) returns an error when building an asset with a path longer than 260 chars.
**Assets required**
Any asset that has a path length > 260.
**S…
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**Describe the bug**
test_LandscapeCanvas_LayerBlender_NodeConstruction intermittently fails.
**Failed Jenkins Job Information:**
development - https://jenkins.build.o3de.org/blue/organizations/j…
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**Describe the bug**
The Multiplayer Compression Gem needs the Multiplayer gem enabled alongside it. If this Gem is not active, The Editor crashes at launch without any errors or logs.
As a workarou…
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**Describe the bug**
Occasionally AR on Linux fails with:
```
[ RUN ] NavigationTest.AsyncSecondWhileFirstIsInProgress
/data/workspace/o3de/Code/Framework/AzCore/AzCore/Task/TaskGraph.cpp:8…
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## Describe the issue
It has been noticed, that Material Editor documentation page contains references to deprecated/changed information when compared to current Material Editor (build Development (d…
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**Is your feature request related to a problem? Please describe.**
Currently the only way to package a project is described on the "Creating a Project Game Release Layout for Windows" documentation p…