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Hi everyone,
I'm building an MR app with StereoKit on Hololens 2, but I can't figure out how to make my 3D objects be occluded when they are behind real-world surfaces. I'm new to both Hololens and S…
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Just running a simple build and input is not recognized. Works fine in editor
My input here:
![image](https://user-images.githubusercontent.com/46760654/85598566-b4160100-b619-11ea-831a-6a1d6c3b…
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Split from Issue #104 by @nx306:
"Hello, some help or guide on how to generate the .json files for trackers would be appreciated... So far no luck:
My vive_tracker_xxx.json:
![image](https://us…
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Following step by step this OpenXR activation for Hololens 2 project, there is a
"NullReferenceException: Object reference not set to an instance of an object
Microsoft.MixedReality.OpenXR.Editor…
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I dont understand what is this for and how it works..
do i need to study video game math? geometry?
im new at unity development.
are they doing this because right handed coordinate syst…
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Hi,
Thanks for great work on StereoKit.
I'm trying to find a way to access spatial mapping data (with hololens 2) on a StereoKit application. I've tried to access as shown in [HolographicSpatialMa…
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## About this issue
We've been happily using AboutLibraries 8.5.0 in Monado https://gitlab.freedesktop.org/monado/monado for some time. I was recently prompted to update to 8.8.6, and despite not …
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When I use `MediaFrameSourceGroup `to grab camera frames (together with their `SpatialCoordinateSystem`), how would I be able to use these frames in a Stereokit application? I looked at the QR code ex…
cwule updated
3 years ago
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We are currently running into a couple of issues trying to discover vive wand handedness.
The wands don't seem to have any handedness associated with them in `Prop_ControllerRoleHint_Int32`, return…
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Hi,
first congrats for success in running Control with DXR enabled!
sadly, I get no success, just trying some DXR samples from Microsoft SDK: https://github.com/microsoft/DirectX-Graphics-Samples/tr…