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EDIT: Issue closed, it's too cluttered around here. Go to #4357.
Issues to fix:
- [x] Black characters
- [x] Blue veil
- [x] Shadows: Not every character gets their shadow, but it's no longer a …
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I try to read the example file of "Box.glb", I get the position count is 24, the normal count is 24.
I doubt that a box with 8 vertex , why is 24 in the file?
i know that the indics number is …
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Assuming using OS X, glTF Blender Exporter is installed and using Blender 2.78c | Release date 2017-02-24 | Hash e9f235
Steps to reproduce the bug:
1. Open Blender
2. Delete default camera and…
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A 3D face can be modeled by 3 to N points. The order of the points can matter when computing the visibility from face normal.
Interaction description:
- in edit mode, the user selects a particul…
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https://github.com/amaccann/phaser-navmesh-generation
but0n updated
6 years ago
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There is a big need for objects / assets in the game. This can be anything from barrels, rocks, stones, wood crates and so on. The design restrictions are few, but some keypoints to follow:
1: Non …
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## Proposal
Get `Task` involved, and subdivide the concept of `family`, from *`family is subset; a type of data`* to *`family is one feature of subset; a type of data portion`*, like :
```
ModelD…
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Hello, sorry if this is not very rust workshop- issiue related.
I'm curious if we could get an oppertunity to make 3D props like the teddy bear, Ofcourse within a certain polycount and texture siz…
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Hi,
Here a small bug. The pine tree transition isn't smooth. The height of branches changes between two levels of details + the orientation of branches too, on one lod it's going up and the oth…
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```
@persist I
if(first()) {
runOnTick(1)
} elseif(holoCanCreate()) {
holoCreate(I, entity():pos())
holoModel(I, "models/dog.mdl")
I++
}
```
Can't find any "collaborators only" featu…
suunr updated
7 years ago