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**Describe the bug**
The same file as for #502 logs an error "Zstd deflation failed; KTX error: Out of memory" when attempting to compress with uastc.
This seems to be incorrect or misleading, as th…
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I had time to kill so I spent an afternoon investigating how to hook up `KtxImporter` with Zstandard supercompression and the latest Basis Universal formats. Mainly writing this down so I don't forget…
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First reported by @jansol as part of #504. Transferring here because the issues and fixes are completely unrelated. @jansol subscribe to this issue for updates.
> Also, disabling the gl loader when…
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There are several edge cases with the `ImageDesc` structure that should be covered explicitly.
- [x] When the DFD signals two ETC1S samples, may `alphaSliceByteOffset` and `alphaSliceByteLength` be…
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Hello,
It sounds like the device is running out of GPU memory or VRAM, and the last texture(s) to load are going dark. Memory on mobile devices can be very constrained, and even a few 4K textures m…
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Since https://github.com/mrdoob/three.js/pull/20508 by @zeux, we've had support for using the `EXT_meshopt_compression` extension in GLTFLoader. We don't yet have any examples of how to use that, and …
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Mentioned in the forums ([Basis textures with alpha appearing fully black and white on some iPads...](https://discourse.threejs.org/t/basis-textures-with-alpha-appearing-fully-black-and-white-on-some-…
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I was under the impression that KTX2 specified the edge mode (clamp/repeat/mirror) and filter mode (linear/nearest) of the texture, like Valve texture files do, but I can't find any mention of these f…
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The 3dtiles and gltf files are attached below. The gltf file is exported from 3dtiles file, and display correct in gltf viewer. The Cesium version is 1.83.
![cesium](https://user-images.githubusercon…
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Hi, amazing project !! We managed to get big sized textures to work in Quest2 and that was just a life saver !
We struggle only with one thing: the colors from the jpg/png are not respected in bas…