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@freephile addresses some issues in pull request https://github.com/WhiteHouse/source-code-policy/pull/78
...however, the more I read it I realize that there is a fundamental flaw. The flaw is that i…
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We need to load a map into the game. Eventually we want to be able to load in ground textures, building locations, enemy spawn points, etc.
[LibGDX includes a generic maps API](https://github.com/li…
7yl4r updated
9 years ago
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I'm on master branch and I can't figure out how to enable Cairo renderer on Linux
ghost updated
9 years ago
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This is usefull when qtox is minimized into tray and you have "Focus qtox when a message is received" disabled.
I personally would only use this kind as notification for new messages. (and the blinkin…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any an…
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Although the goal is procedurally generated tracks, I think it will be very difficult to generate them completely from scratch. Instead, how I picture it working is that tracks will be composed of shu…
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``` cpp
#include
#include "ofAppGLFWWindow.h"
class ofApp : public ofBaseApp
{
public:
void draw();
};
void ofApp::draw()
{
glClearColor(0.1, 0.1, 0.1, 1);
glClear(GL_COLOR_BUFFER_BIT | G…
ghost updated
9 years ago
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A widget's UIID could simply represent the index at which its state is stored within the Vec (this would be faster than checking as a key)
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Maybe it's just me, but I've always favored the declarative approach rather then the procedural one when drawing up a specification. What are your thoughts in regards to moving the injected text out o…
hazah updated
10 years ago
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Saw this random post on Twitter just now:
![bsr6g7fciaaz4_h](https://cloud.githubusercontent.com/assets/3952687/3563242/e0123f12-0a26-11e4-9317-c9b2bc746c33.jpg)
Do you guys see what I am seeing? I t…