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This is the latest public version of Windows 10 with SkyrimSE+SKSE64 and MO 2.1.3.
I have always used NMM because it worked, but it has gotten really flaky recently so I attempted to switch to MO2.
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The work that went into tracking this down is long and NSFW so I'll try to summarize:
1. Creation Club ESL masters load after official ESMs and before other mods.
2. Skyrim and SKSE track mods a…
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# The problem
Skyrim crashes at boot when i use skse64_loader.exe through MO2
# Environment
* Mod Organizer Version that exhibits the issue: 2.1.0.1
* Last Mod Organizer Verison that did not e…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17763 |
|Architecture | x64 |
|Application Version | 0.18.14 |
|Process | renderer |
#### Message
EEXIST:…
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i got this after trying to run the check id's and download updates on the nexus mod manager.
if any one can understand all this any help wold be appreciated.
the following is the trace log file.
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`JContainers64 4.1.1
plugin loaded
Registering functions started
'Registering functions' throws 'boost::filesystem::directory_iterator::construct: Der Verzeichnisname ist ungültig: "D:\Programme\St…
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Are bitwise operations included in the Lua implementation? I'm not sure if JContainers uses lua 5.2 or 5.3 (or other?) but bit32.bxor(x,y), x & y etc output errors in the log. I tried the following:
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 6.3.9600 |
|Architecture | x64 |
|Application Version | 0.18.5 |
|Process | renderer |
#### Message
The specif…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18980 |
|Architecture | x64 |
|Application Version | 1.0.1 |
|Process | renderer |
#### Message
Invalid i…
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I've been busy writing some lua code in an attempt to speed up certain parts of my papyrus code. Since I'm still learning lua, this has been, while fun, also somewhat frustrating when trying to track …