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Fx needs to integrate authentication on the client side for transport modules. Currently for `uhttp` module, we hand out `client.New` with authentication filter enabled and allow clients to be authent…
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Hey Anton, so basically for one we need it to work in the demo:
https://codesandbox.io/s/64mzx7vjmz?module=%2Fsrc%2Fconnect%2Findex.js
You mentioned that function references was the primary issu…
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```go
panic in handler: send on closed channel
code.uber.internal/recognition/tips/vendor/go.uber.org/fx/modules/yarpc.panicRecovery
code.uber.internal/recognition/tips/vendor/go.uber.org/fx/modul…
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The default config provider conflicts badly with [cobra](https://github.com/spf13/cobra):
https://github.com/uber-go/config/blob/master/config.go#L76
There's no way to easily turn off the command li…
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Did a Red Team exercise with @peter-edge on the latest RC - the overall experience was super positive 🎉 🎈 🍾 , and I was able to capture lots of good feedback, mostly relating to hardening the API befo…
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In thinking through how we're going to teach users about breaking glass, I've started to be convinced that `fx.Inject` should be renamed to `fx.Extract`.
I find `fx.Inject` problematic because ever…
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Background
----------
**CKAN Version:**
1.22.6
**KSP Version:**
1.2.2
**Operating System:**
Windows 10
**Have you made any manual changes to your GameData folder (i.e., not via CKAN…
zilti updated
6 years ago
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Ran into this migrating one of my services to FX.
If we have two configuration files that we want to merge together like:
base.yaml
```
test:
testmap:
testkey: "test"
```
and
de…
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I saw your reply in DerPopo/UABE which is talking about how to extract shader of Unity.
I just run the unity_asset_extractor.py with the asset file I want to see and then show up error.
` File "uni…
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This guy should probably have a map or something to memoize search results.
https://github.com/uber-go/fx/blob/master/config/provider.go#L58
Might need to also watch change notifications from an…