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When I try to build to WebGL, I get this error that prevents me from doing so:
```
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStrippe…
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HI All,
I added admob to my project recently and got this error on my Android local build
I'm pretty sure that it worked before, anyway this is the configuration i use:
- Unity 4.3.4f1
- Build tools …
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All of settings are reset when press "Stop" on Editor.
Environment:
UnityEditor : 5.1.2 f1
UnityAds A$ package : 1.2.1
Unity Ads Helper : latest (9d057634b2c4e9943dec6eb1b6069d3858c6ef83)
Step to…
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Before update everything was running well. Using Unity version 5.2.2 and 4-5 month old gpg-plugin (version .20 or .21 i think).
After the upgrade to latest plugin version I got some errors but they w…
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I'm trying to integrate this extension in my project but the only effect I get is a black screen after launch. I've done all the steps from readme and called `UnityAds.init("MY_GAME_ID", true,true);`.…
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After updating to Xcode 7 I ran into a few errors. First, I had to declare that my app did not support splitscreen, but that was easy to do.
Most importantly, when submitting to iTunes Connect I get …
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Android target : 19
I don't really know which other information could be relevant.
**BUILD FAILED**
```
E:\Development\Android SDK\tools\ant\build.xml:577: com.android.io.StreamException: java.io.Fi…
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Hi! Have this error when building CocoaPods project using Xcode.
Unity 4.6.8, Xcode 7.0, latest plugin version. Thanks!
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
9 years ago
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Checking out the readme I'm not quite sure I understand how to use the start() function.
Sorry if it's a noob question, I'm new to this and trying to learn.