-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
It appears to be when playing Coded Arms that it has some sort of vertice error which throws stuff around while playing. I would explain, but it is much better demonstrated with the video I recorded o…
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. CPTScatterPlotInterpolationLinear Works correctly
2. CPTScatterPlotInterpolationCurved not Works correctly
What is the expected output? What do you see …