-
```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
-
```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
-
Hi,
I've been experimenting with the LevelEditor, I want to work with mostly Collada model assets. However the geometry is based on the Z-axis being upwards. Despite this being indicated in the Colla…
-
```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
-
```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
-
```
Just load the attached file cylinder_skinned.mb
Use Maya 2009, with OpenCollada plugin version version 1.2.1 (32bit most
recent from http://www.opencollada.org/download.html 2009-10-9)
Then Fi…
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anyone intersted in adding a collada importer some of the work is done at http://sourceforge.net/projects/csharpcollada/ and making a more opengl frendly interface, to get the files to compile just co…
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Hello to everyone :)
I know that Rajawali can imports rigged models,
https://github.com/MasDennis/Rajawali/wiki/Tutorial-29-Skeletal-Animation
But I'm trying to animate a human's rigged model for an…
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The typical scenario for an aiFace is that it contains no greater than 4 indices. It seems a shame that we still must heap allocate the indices for every aiFace. This may be complicated by the use of …
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