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I’m now working on a script to allow using controller to play FPS games as virtual keyboard and mouse. Because the curve of each game is different, and there are different stick acceleration, so I dec…
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> 14:05 JRLS: hi @szeraax , here are the two games (Venture, and UFO) that can be added to the discover store (the UFO game is the same you had last time, but here it is again) : http://jrxs.net/ouya/…
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**Describe the bug**
On the current `devel` branch, I'm getting a slowdown. I think the problem is with #774, particularly this snippet: https://github.com/ggez/ggez/pull/774/files#diff-14da7c350de…
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**Describe the bug**
When I run simple app with just `hbRecorder` started recording, surfaceflinger process starts consume more and more memory. It is increased in 10 seconds by 1 Mb on average. That…
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Originally reported here: https://github.com/doitsujin/dxvk/issues/1718
CPU performance is rather low with amdvlk-pro 20.30-1109583 driver (crashes with open amdvlk 2020.Q3.3-1 driver from Arch rep…
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## Describe the bug
My HTML5 game that worked perfect on iOS 13 has the following issues on iOS 14:
- jittery/low frame rate
- wav sounds do not play (but mp3s do)
- collision issues (for example,…
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(TODO list of things to try and see if they would be worth adding to the curated list. The criteria to be included in the list are not precisely defined, but I guess if a game is very simple (e.g. bas…
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It would be nice to have an option like Gdx.graphics.setForegroundFps() / Gdx.app.setForegroundFps() to adjust the foregroundFPS at runtime.
#### Motivation
Due to how asset loading with the Ass…
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It would be great when its possible to add diffrent hitboxes for player/enemies. in a shooter usualy there are minimum 3 hitbox types like body, legs/arms and head.
i dont know how to achieve this…
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### Daily status - 2022 January
This is the daily status thread for 2022 January. Daily status posts will be put daily (or when I get to it) below this post.
I have really been fallin…