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Hi,
I loaded your project to my Unity and many scripts from the HoloToolKit are missing that's why I updated it to the new one.
The app can be deployed but It can't read the QR Code now. Please…
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Hello, when I import this into my Unity asset folder I am returned the following errors:
Removing Assets/MRDesignLabs_Unity_Tools/HUX/Resources/Models/Cursor/Cursor_move/CursorRing.fbm/templates be…
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Hi everyone,
In migrating base functionality from the Mixed Reality Design Labs to MRTK there are some directory structure elements I'd like to bring up. Both directory structures have their pros a…
paseb updated
7 years ago
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According to the documentation of the `AttachAnchor(GameObject gameObjectToAnchor, string anchorName = null)` method, you can provide an anchor name or leave it empty. In case you leave it empty, the …
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Hi Guys
I have a Task.Editor.dll, which can be used as a plugin, make Unity Editor supports System.Threading.Tasks TAP feature. It is quite useful for UWP unity programming, and I hope I can add …
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I was tracking a warning in `Keyboard.cs` that is a potential bug when dictating text. On [this](https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/99cb9eecad32896db3d56bcc5c2118e82f881fbe/As…
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We tried to implement this in a project last week. The project was already ongoing with a very current version of the HoloToolkit. When we tried to add the SpectatorView_1_5_5_0.unitypackage I had to…
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After you build the initial solution from unity, the VS solution produced fails when building because of ApplicationViewManager.cs.
I delete the file to get it to build, but it seems consistent ac…
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Using the HoloLens, the call to GetAsync() in WorldAnchorManager::Awake() never returns. A breakpoint on line 65 is hit, then the app crashes. Runs fine in Release mode.
`WinRTScriptingObjectWrapp…
ghost updated
7 years ago
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This is somewhat of a strange issue and it is not consistent across machines. For some reason whenever the Input Manager is active Unity will freeze when I hit play within the editor. If I disable t…