-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
See https://www.allegro.cc/forums/thread/614948 for a motivating story. In short, perhaps we should add `al_update_mipmaps` or update mipmaps manually after every dirtying operation?
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This will be a big deal, as it might involve writing a cross-compiler. Or if we don't want to do that, simply having a prefabricated set of shaders selectable via an enum, or best of all, an ubershade…
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**Last Tested On**
2015-10-11
**Known Issues & Notes**
**Related**
**Screenshots**
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```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…
-
```
What steps will reproduce the problem?
1. Texture file not applying to .obj file
2. Have attempted .png / .jpg versions of the file
---------------
I cannot get the texture to apply to the mode…