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I have tried for hours to start with an empty project and then adding nanogui to it but it did not work. I tried mirroring the configuration properties, but the included examples are so different from…
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Hi,
So I have a small project with a `main.cpp`
```
#include
#include
#include
int main(int argc, char * argv[]) {
using namespace std;
Eigen::MatrixXd V, TC, N;
Eigen::MatrixXi F,FT…
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: required from here
/home/rastamanking/Portables/instant meshes LINUX/instant-meshes/ext/nanogui/ext/eigen/Eigen/src/Core/DenseCoeffsBase.h:56:30: warning: ignoring attributes on template argument …
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How would you go about adding or changing the icons codes in entypo.h? Were the hex values in that file generated somehow or is there some method towards getting them?
I ask because I would like to a…
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Hi,
Thank you for your project. NanoGUI will be greater if you allow to connect your project to BgFx. BgFx is a cross-platform rendering library with various backends : OpenGL/WebGL/Direct3D ... and …
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The Nanogui panel isn't appearing in the examples with LIBIGL_WITH_NANOGUI ON.
I believe `screen->setVisible(true)` is missing from the end of Viewer::init [here](https://github.com/libigl/libigl/blob…
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I noticed that input commands and other functionality is still being intercepted by widgets that are hidden.
I easily reproduced this by having a checkbox that can be used to turn a parent window on/…
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When I try to manually initialize GLEW I get an error:
`fatal error C1189: #error: OpenGL header already included, remove this include, glad already provides it`
If I understand correctly, GLAD is a…
ghost updated
8 years ago
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When a Widget with CheckBoxes is wrapped in a VScrollPanel, a click within the VScrollPanel has an offset y position and maps to a different CheckBox than a user may intend to click on.
``` cpp
#incl…
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It seems 0000000 in Call Stack.