-
Hi, when trying to compile the samples, I get an error related to the shaders:
> 1>------ Build started: Project: pbr_uwp, Configuration: Debug ARM64 ------
1>failed writing F:\work\OpenXR-MixedRe…
-
Hello,
I am using Unity 2018.3.5f1 with SteamVR latest version from Unity Asset Store which is 2.2.0.
I have set up the SteamVR input and everything. However when I go into the Interactions_Example …
-
This year the WebXR API in Chrome has been going through a lot of changes and that is fine. However, I am starting to wonder if I have something incorrectly setup. I have been unable to get WebXR goin…
-
Apparently SteamVR-XRPlugin beta doesn't work at all, Or maybe i dont know how to use it, Because when I finally got everything to work I've noticed that none of my input were working, I have switche…
-
I followed the steps in the readme as best I could. It appears to not compile properly. A number of the patches do not apply as they cannot find the file to patch. After commenting out the patches tha…
rkfox updated
3 years ago
-
Way to reproduce
1. Don't pass VK_KHR_get_physical_device_properties2 as instance extension while calling vkCreateInstance inside vulkan application
2. Enable VK_KHR_get_physical_device_properties…
-
**Downloading an Installation:**
Here is what a developer expects from a package. It is a folder, with a manifest, and all required files in it. Here's a [link for your reference](https://docs.unit…
-
I wrote some test utilities that register a debug utils messenger to provide extra info. I don't keep it around because I was relying on the "parent handle destruction implies child handle destruction…
-
I tried to run the SampleSceneWin32 sample but I got the following error:
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to find active runtime file in registry
…
-
I'm using this to track investigations into the cause of low FPS values when using immersive mode on devices.