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Allegro 4.4.3 was finally released which includes our patches too:
https://www.allegro.cc/forums/thread/617731/1041144
Following changes are necessary on our side to update:
* Remove **load_mid…
ghost updated
5 years ago
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Hi,
I did some testing with the master branch on 64 bit and it seems like some games don't crash anymore at all. There still seem to be some regressions though, especially with older games, see issue…
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I noticed that sometimes when I run game with fps counter on, it may be covered by some of the game objects.
For example, in the "Infinity String" main menu the "loops" counter is partially covered by…
ghost updated
5 years ago
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Right now when you create room object it is not get selected for some reason.
This should be done, otherwise it's not convenient, and also not obvious if object was created at all if default sprite i…
ghost updated
5 years ago
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### Explanation
Almost every object in game has an ID which is by current implementation equals to their index in a array where they're stored. AudioClips are ones that don't have it for some reaso…
ghost updated
5 years ago
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This was found by a user recently when testing 3.5.0 beta.
If you have a 16-bit game, then importing 32-bit sprites will convert them to 16-bit (at least this is what their import property tells). …
ghost updated
5 years ago
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* If relevant, which editor is affected (or editors):
- [*] Classic Editor
- [ ] Gutenberg
- [ ] Classic Editor plugin
* Which browser is affected (or browsers):
- [*] Chrome
- [ ] Firef…
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AGS 3.2.2 introduced means to drag game items around in their lists, but because of how game compilation and engine worked this was never made truly consistent with these item's IDs and actual positio…
ghost updated
5 years ago
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My understanding is that we don't need much instrument configuration in the June release, but nevertheless we will at least want an instrument component. It should have position angle and red and blu…
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e.g. `#region` and `#endregion` are not documented