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Vsync Throttle (tick)
Vsync Enabled (tick)
If I'm playing an N64 game than minimizing the emulator will cause the emulation to speed up. Switching to another application doesn't cause this phenome…
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I recorded a playthrough of the SNES game Actraiser, but the input movie desynchronizes. I used the BSNES core of Bizhawk emulator for recording. I reported this issue in BSNES github, but was told to…
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[//]: # "This issue description supports Markdown syntax (this is what comments look like). There's a cheatsheet here: https://guides.github.com/features/mastering-markdown/"
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Games that use the 68K CPU ram space, these cheats work fine.
However, games that use the CD PRG Ram do not work.
As an example: Sonic CD (USA) with a memory location of:
15 16 in 68K ram is th…
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### Summary
[//]: # "Briefly describe what's broken. Include relevant details: loaded core, loaded rom's hash, open tools, running scripts... You can embed a screenshot if it's easier to show the bug…
Bif-u updated
3 years ago
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Couldn't run _Famicom Jump II: Saikyou no 7 Nin_ with NesHawk core.
(ROM in GoodNES 3.23b pack)
![BizHawkGreenScreen](https://user-images.githubusercontent.com/54294476/84766029-bae1ba00-b002-11ea-9…
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Currently the input poll callback happens along with snes_run, but it should be when input is latched instead. I don't know where in the code this happens.
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The BIOS intro looks correct, but the actual game does not. I have tried multiple variants on the BIOS (No Intro, MAME...), to no success. Fast Boot makes no difference. Any ideas on where I've messed…
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I'm using the latest Bizhawk version (2.6.3-win-x64).
Windows 7 64 bit
Intel CPU
Kikikai-kai: Dotou Hen (known as Pocky & Rocky) for the FDS doesn't work correctly on any emulator, except the old…
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I tried making a TAS from OutRun for the PC Engine, after finishing it, while capturing the frames, it always crashes the emulator when it changes the resolution when it gets to the map screen.
I a…