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## Describe the bug
OnActionEnded is raised twice for the Select Input Action in Editor. This happens, if you perform a click with the Input Simulation being in the Gesture Hand Simulation mode.
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## Describe the bug
My application requires both [pressable buttons](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/button?view=mrtkunity-2021-05), fo…
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## Describe the bug
Mixed Reality Toolkit/Standard Materials with Border Lights will have it's Border Light Width seemingly increase when multiple of the same Materials need to be rendered. If only…
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## Describe the problem
Visual Themes on Interactables provide an option for easing which is great. But there is no provision for setting up the easing option per state transition -
Example:
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## Describe the issue
Introducing important topics with a single sentence with NO links or additional information is practically useless. This entire page is just fluff. It provides no practical valu…
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## Describe the bug
Both **PressableButtonHoloLens2ToggleSwitch_32x32** and **PressableButtonHoloLens2ToggleSwitch_32x96** have their **UIButtonToggleIconOn** set permanently to active (as well as …
tmhab updated
9 months ago
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Hi
We upgraded from the BoundingBox to the BoundsControl to get the fix for the flickering issue, but it brought up a new issue
## Describe the bug
BoundsControl does not rotate around the object…
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## Description
MRTK buttons cannot be clicked when Hand Physics Service is active with FingerTipKinematicBody selected in the Hand Physics Service profile
![image](https://user-images.githubuser…
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## Describe the bug
The SpatialMeshExporter.Save method export a non openable obj file.
After solving the file formatting by replacing the decimalseparator by "." and replacing "/" by "//" , the o…
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## Describe the bug
Hi guys!
I have a vertical scrolling collection with items that have a complex hierarchy of content which includes some labels and a checkbox docked on the right.
I want the ch…