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- Tabbing between fields should highlight the entire value in that field
- Use the 'enter' key on checkbox fields to check/uncheck
- Use arrow keys to quickly navigate a field: up (start of selection)…
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The vector inspector needs to support resource and node types, it should also be possible to specify a fixed array size in the Inspector attribute in C# that will be auto allocated on C# components …
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When using as this:
```
[SerializeField, SerializedDictionary("ItemData & GUID", "MetaData (JSON) & count")]
private SerializedDictionary inventoryContainer = new SerializedDictionary();
…
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by default, unity's inspector (which is how i'm going to be creating enemies, consumables, equipment and potentially abilities) only really supports 4 data types: string, int, bool and enum. if you pu…
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We keep adding features to Replay (which is awesome!) so I thought now could be a good time to step back and look at how we can improve the UI more holistically.
Some of this might be worth mocking…
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### Describe the new feature or enhancement
I think it would be really convenient if the clipboard was more like an List than just a single object. This would allow the in-game console more flexibili…
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**Your Godot version:**
4.0 Alpha 13
**Issue description:**
`can_handle_object` and `parse_property` are now private.
`_parse_property` signature has changed.
**URL to the documentation page:**…
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I'm not sure if you even want to replicate functionality like this that is readily available in the standard developer tools. But I'll throw this out there to see what you think. When I hover over a v…
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```
What steps will reproduce the problem?
1. Open SketchUp
2. Create a solid
3. Open Sketchy Physics Inspector
What is the expected output? What do you see instead?
I can't see nothing. It doesn't s…