-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
See https://www.allegro.cc/forums/thread/614948 for a motivating story. In short, perhaps we should add `al_update_mipmaps` or update mipmaps manually after every dirtying operation?
-
This will be a big deal, as it might involve writing a cross-compiler. Or if we don't want to do that, simply having a prefabricated set of shaders selectable via an enum, or best of all, an ubershade…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…
-
```
I have a model of a building with the landscape around it.
When I open the model, the view includes the entire landscape and the building
is too small.
You can set the initial zoom in so that i…