-
Trying to generate letter Ç (unicode 199) doesn't work correctly.
The inside is empty while it draws something outside.
![2](https://user-images.githubusercontent.com/1548218/55404204-ae855480-5557…
-
internal/modules/cjs/loader.js:752
return process.dlopen(module, path.toNamespacedPath(filename));
^
Error: The module '/usr/local/lib/node_modules/msdf-bmfont-xml/node_modules…
-
Good evening!
I wonder if it's possible to use this package from within electron?
I'm using **electron 1.7.11** and **canvas-prebuilt 1.6.5-prerelease.1**, but when I attempt to do so, the follo…
-
Good evening!
I have no problems using this package from node, but I wonder if there a good way to make this run from electron?
The following error is raised when I attempt to do so:
Uncaught E…
-
It seems that SparseLayers's draw-method sets a shader and doesn't reset it. I had to manually set it to null, before I could draw anything correctly with the SpriteBatch.
-
We will use globalstorage in browser in next few weeks, so first we need to build dependencies:
- [x] msdf - https://github.com/metarhia/mdsf/issues/26 or make msdf optional
- [x] common - https://g…
-
I'd love to use MSDF fonts (btw, kudos and thanks for the program/library) but font outlining is a must for the project I'd be using them.
Unfortunately the shaders I've seen with SDF outlines are…
-
Currently the `text` component supports only a single texture page. For chinese characters, even the most common ~1000 characters require 40 texture pages using an msdf bmfont generator.
Related: …
-
Could the maximum number of characters be increased slightly?
It works ok for English (by removing punctuation), but not for languages which use accents (such as Portuguese) which uses an addition…
-
I am successfully using a shader on Windows and now trying to port it to iOS and Android.
The shader compiles just fine via the content pipeline for iOS and Android.
However, it fails with the f…