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## Describe the issue briefly
The Multiplayer Gem brings in the following multiplayer components that can be added to entities but there're no documents for these components and their usage:
- Loc…
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**Describe the bug**
Contradictory to merged https://github.com/o3de/o3de/pull/15515 pull request file tree of the "Open Level" dialog is not automatically expanded on Stabilization/2305 (8ac0144), S…
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```
SixPointLighting_DepthPass_WithPS.shader
SixPointLighting_DepthPassTransparentMin_WithPS.shader
SixPointLighting_DepthPassTransparentMax_WithPS.shader
```
The files with "CompilerHints" field…
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If you're building a project whose project.json > engine hasn't been registered you'll see an error in Project Manager when trying to build...
_"Engine registration is required before configuring a p…
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**Describe the bug**
Configure a monolithic cmake build with `-DLY_MONOLITHIC_GAME=1`, attempt to build 'release' flavor.
The following link error occurs.
```
2> Creating library C:/git/o3de…
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## Describe the issue
Some API reference appears to be missing due to relying on a `private` base class which isn't exposed in the docs generation (see https://github.com/o3de/o3de.org/pull/2009). …
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Preface:
Community member wrote:
```I guess what I'm mostly confused about is the way the project is structured and where we are expected to put the project code in. I'm very new to O3DE and Lumb…
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**Is your feature request related to a problem? Please describe.**
O3DE supports multithreaded building but project manager does not offer any config over this.
This means on powerful machines its…
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**Describe the bug**
The O3DE Editor built in **debug** can easily crash after saving scene settings changes. I was able to get the same crash when I modified the .assetinfo file on disk manually wit…
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**Describe the bug**
Linux Issue - Scaled down PhysX Collider Cylinder Shape is visually distorted. Because the .DAE meshes are imported pretty small scale. I had to make the Cylinder Height 0.001 an…