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| | |
| --- | --- |
| Bugzilla Link | [25386](https://llvm.org/bz25386) |
| Version | unspecified |
| OS | All |
| CC | @ohmantics,@dwblaikie,@pogo59 |
## Extended Description
Add a new command li…
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Those opcodes must be ended today so we will be able to run a class file
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Example, try assembling the following:
**`cmp dword ptr [eax], 0x780`** opcodes: `81 38 80 07 00 00`
it will be assembled as:
**`cmp dword ptr [eax], FFFFFF80`** opcodes: `83 38 80`
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I refactored the code so that opcodes are now heavily used as object keys. However, the brackets in some of them mean that they cannot be used as identifiers in object literals nor dot access. So one …
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```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
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```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
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Very well written.
Just this part is a bit ambiguous IMO
> Satoshi removed these and many other opcodes very early in Bitcoin’s life to ensure that Script was not Turing complete.
Also with all…
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When we know that the upgradable opcode will definitely behave like `OP_SUCCESS` - when there's no possibility that it will behave as normal, we can stop the execution with a special "SUCCESS" code, r…
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Hi,
First off, thank you for your fantastic contributions to the community! Your research, write-ups, and tools are incredibly inspiring.
I'm reaching out regarding an issue I encountered with m…
as0ni updated
2 weeks ago