-
I think this could be a wonderful addition to Skyrim VR . I want to use just the walking mode. So I DLed and ran OpenVR-WalkInPlace on PC. I have Skyrim in Direct Movement (trackpad smooth locomotion)…
-
I'm using the C# API and I've integrated openVR (v1.0.12) into my openGL rendering engine without any issues except overlays fail to display (mostly). When I submit an overlay to be displayed, it fli…
-
`public VREvent_Property_t property` doesn't exist in openvr_api.cs
https://github.com/ValveSoftware/openvr/blob/master/headers/openvr_api.cs
```csharp
[StructLayout(LayoutKind.Explicit)] public …
-
Nyran updated
6 years ago
-
Hi, with the Lenovo Explorer anything I play from Oculus gives the feeling that it is too close you my face. I'm not an expert but this could be that it is mapping the two views too close together as …
-
I'm attempting to get this to work with FO4VR, I've copied your settings from the screenshot on the read me and I've tried controller 1 and 2 and no movement occurs. If I start the graph out seems to …
-
Chromium-WebVR-openVR build from 03-06-2016.
Calling pose.position seems to ignore the previous position of the target object (e.g. the camera) and uses "overlay" (or absolute/destructive) semantics,…
-
please bring back the standalone patch and injector. I used them easily to try oculus stuff both from the store and not. I never liked or installed the overlay, and I dont want a tray icon. tyvm.
-
Some debug tools could help in diagnosing when it isn't working (haven't been able to get it to work myself), some ideas:
Indicator on the overlay when a step is detected
Output on the overlay of re…
-
Guys, I'm creating an overlay and I want to always position it in front of the user as the Steam Dashboard does. I'm using the following function created by me:
void SteamVRController::SetPositionO…