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I wrote some test utilities that register a debug utils messenger to provide extra info. I don't keep it around because I was relying on the "parent handle destruction implies child handle destruction…
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I tried to run the SampleSceneWin32 sample but I got the following error:
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to find active runtime file in registry
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I'm using this to track investigations into the cause of low FPS values when using immersive mode on devices.
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With #25855 applied, I get 60 FPS when looking at the main attractor rendering. When I look lower so the red gradient appears in view, the framerate starts to drop, and it reaches 45 FPS when I'm only…
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@jdm iirc, you have a WIP rust binding for the openxr library. Is it available somewhere?
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**BROWSER CAPABILITIES**
- [x] Complete implementation of XMLHttpRequest
- [x] Investigate Web workers
- [x] Investigate WebAssembly
**ARCHITECTURE**
- [x] Propose and implement proper InputMan…
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The generated code for two-call idiom calls is producing a static analysis warning "Value stored to 'xr_result' is never read". which is because it's just falling through after setting xr_result inste…
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Splitting this out from HL2 Best Practices, since I'm pushing it to v0.2. Depth buffer is important, but most important at low frame rate. StereoKit has been extremely fast so far, any performance iss…
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This issue is an update and/or extension of the closed issue #18431 by @omgisraven January 19 titled: 'Examples claim "webxr not available" but immersive.dev works'.
In that discussion @Mugen87 sug…
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The check for VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is after the CompileShader call which already fails so it is never executed. Even if it was, the message "This sample requires VPRT suppor…