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Got 6 crashes in 5 minutes. Some of them not even 1 second after reboot.
Seems to be caused by something but I haven't been able to reproduce or get the reason at all (no user collaboration..)
Disabli…
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We need a rigged and textured player model suitable for sitting in a golf cart and taking a swing.
So far in IRC, we've discussed the idea of making it a caricature of Patrick, and Taekon has done a …
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For the [Christmas Prototype](https://github.com/Revolutionary-Games/Thrive/issues/milestones), we could really use some models for compound particles. The planned compounds are:
- ATP: Energy, used f…
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[Google Issue #244 : http://code.google.com/haxe/issues/detail?id=244]
by glidiast...@gmail.com, at 2010-12-03T04:25:50.000Z
I often like to see the decompiled code output to see how Haxe processes i…
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[Google Issue #244 : https://code.google.com/p/haxe/issues/detail?id=244]
by glidiast...@gmail.com, at 03/12/2010, 04:25:50
I often like to see the decompiled code output to see how Haxe processes in…
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would it be better to have a mono/poly toggle rather than chooseing polycount. i.e either 4 or 1
weepy updated
11 years ago
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If a vertex normal is transformed by the `normalMatrix` in the vertex shader, the vertex normal needs to be normalized before passing it as a `varying` to the fragment shader.
The only exception woul…
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From polycount forum post by Noors:
http://www.polycount.com/forum/showpost.php?p=1480085&postcount=277
http://dl.dropbox.com/u/13762052/polycount/outliner/noors_outliner_01.png
not wanted :
In the …
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Please forgive my enthusiasm for csg.js!
Take the following union of a cube and a larger, fully containing cube:
``` javascript
var cube1=CSG.cube({center: [0,0,0], radius: [1,1,1]});
var cube2=CSG.…