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There is the 'WM_PAINT' window message which Windows sends to an application when its window needs to be redrawn. Logically this message should be processed and the 'winit::WindowEvent::Refresh' event…
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I've been following recent development of C# as a language and it seems that there is a strong focus on providing the means to write code more efficiently. This is definitely neat. But what about prov…
ilexp updated
5 years ago
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They're an extremely basic building block of video games, and almost every project is going to (re)implement them.
Not including them will only reduce ease of integration between libraries, increas…
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Hi, Atleast open an official gitter room! and a forum where people can share stuff.
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I'm thinking of building a parallel invocation handler that would automatically multithread systems. (the idea being that if two systems don't reference the same components, they can be called in para…
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Hi,
I am looking to render graphics in canvas element via WASM, instead of JavaScript. Is this possible with AssemblyScript?
For example, in game of life demo - rendering is done via javascript,…
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![clipping1](https://user-images.githubusercontent.com/5120858/33362890-289ffc5e-d532-11e7-93fe-750bd2de9bf5.png)
Nvidia cards produce these strange rendering artifacts when players are partially o…
rukai updated
6 years ago
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@vurpo
I would like to know if this is going to be completed soon.
If not I would like to know how to complete it or at least try to.
I am really interested in using Rust in Godot. Thank you.
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I'm currently using a tiling window manager (bspwm), which may or may not be relevant. I haven't tested on other WMs.
When creating the window, I specify 800x600 as the window's size. The window ma…