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I tried a make a build of my HL application using Holotoolkit. The build is successful if App Name doesn't contain spaces. In player settings if i keep "GoogleCloud" as name it works while "Google Clo…
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unity5.6.1f1&HoloToolkit-Unity-v1.5.7.0
UnityLog:
SharingService [..\..\Source\Common\Private\XSocketManagerImpl.cpp (728)]: Failed to create incoming connection on port 20605. Error code: 5
Uni…
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Hello,
I followed the gettingStarted guide but after Step 2 there is no "HoloToolkit" menu item displayed in Unity. I tried to install it several times but unfortunately without success. I have tried…
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When using the build window and running in Parallels I am unable to build appx from solution. I've tried changing the target to x86 and the app builds and deploys fine from VS. I'm convinced this has …
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Using the InputManager prefab from the HoloToolkit and this code:
```
[Tooltip("Rotation max speed controls amount of rotation.")]
public float RotationSensitivity = 2.0f;
private …
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Hi Nick
I have forked your solutions Holobot to create a new copy of it called Lolobot.
I am setting up now the solution using NodeJS as Bot, LUIS and your DirectLine API from the HoloBot.
Now …
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I downloaded the latest package (see header) today and after importing into a new Unity 5.5.2f1 project I get the three errors below. I got the package from Master Branch/HoloToolkit-Unity/External/Un…
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Hello,
in the Spawn sharing example i saw that it's possible to sharespawned objects.
Now i want to be able to share GameObjects which i added to the scene in Unity without the SpawnManager but i …
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Trying out the SpatialUnderstandingExample I noticed that the buttons kept flickering when you keep your cursor on them. Turns out the GazeManager keeps cycling through the different layers of the UI …
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With a simple sphere I associated the "SimpleTagAlong" component. It worked perfectly.
I then substituted the "SimpleTagAlong" component with the slightly more advanced "TagAlong" component. This wor…