-
**Is your feature request related to a problem? Please describe.**
Frame rate for Linux us currently capped to 60fps
**Describe the solution you'd like**
Remove the cap set here: https://github.c…
-
**Is your feature request related to a problem? Please describe.**
Currently the only way to package a project is described on the "Creating a Project Game Release Layout for Windows" documentation p…
-
**Description**
As a content author using Open 3D Engine, I want to be able to create richly populated, dynamic, realistic, outdoor environments. Using O3DE's built-in authoring tools, I can create o…
-
**Describe the bug**
This isn't necessarily a *bug* as much as it is a user experience issue. When launching the editor on Fedora 38 using the default GNOME desktop environment configuration (and pre…
-
**Is your feature request related to a problem? Please describe.**
I am unable to set the visibility state in editor time, i.e. if I want a mesh to start invisible. This is currently only controllabl…
-
**Describe the bug**
Asset Processor run from latest development build branch failed to detect and process several types of assets from the built and specified project.
The only detected and proc…
-
**Describe the bug**
Asset Processor generates data discarding warnings for pretty much any asset process on 23.10.1 using `AssetProcessorBatch` of the form
```
Serialize: ========================…
-
**Describe the bug**
If you make a change to an entity's visibility in the Entity Outliner it will automatically scroll to whatever entity is selected. This greatly slows down working in the editor …
-
Short version:
In the MultiplayerSample project, we've run into multiple particle sorting issues, and there doesn't seem to be a way to work around or fix it. This is a request to at a minimum provid…
-
### Summary:
Material Canvas (MC) will empower users and eliminate pain points associated with hand authoring material types, materials, and shaders. It will offer intuitive, easy to use, node base…