-
Hi, I want to create a ruleset for osu!triangles. A new feature that I want to develop, so Peppy it's time to tell me how I can create a new ruleset ?
-
this is being suggested because the converts are well converted in some gamemodes but not well converted in other gamemodes
-
This issue tracks the remaining tasks to be completed to have the beatmap editor in a roughly usable state (feature parity with `osu-stable`). A few caveats:
- This excludes the design mode (storyb…
peppy updated
4 years ago
-
Change the license header like
```
// Copyright (c) Meow Ltd . Licensed under the GPL Licence.
// See the LICENCE file in the repository root for full licence text.
```
-
In osu!mania, a hit ahead of time may lead to **miss**. What is the time threshold of this kind of miss?
-
A top-level overview of what is left to be completed for the new osu!client. Still a WIP, which means there's stuff to add which hasn't been added, but also potentially out-of-date items which need to…
TPGPL updated
4 years ago
-
The longer the beatmap is the lower the initial performance is.
In addition to this, over the course of a map of any length, performance goes downhill from the beginning to the end.
In the Screens…
-
Which way should I make this game? React below.
Heart = C#
Rocket = Unity
-
I'm working on a custom CTB editor and I would like to thank you for your work on the parser!
I'm trying to parse simple catch streams and noticed that there weren't any catch classes for that. So …
-
**Screenshots or videos showing encountered issue:**
https://streamable.com/z45h5
**Beatmap:**
https://osu.ppy.sh/beatmapsets/1003952#taiko/2101202 (last diff)
**osu!lazer version:**
lates…