-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
```
Investigate moving particle system to the GPU.
```
Original issue reported on code.google.com by `khang.du...@gmail.com` on 15 Apr 2011 at 6:33
-
We need to have a general semantic scheme for lighting, similar to how we deal with matrices and other parameters that get passed to the shader.
-
Hi. Sorry to post a question, not an acual bug, but I need to know if this thing will get some attention, or how can I help to make it happen.
I'm trying to build an online dungeon game (http://mramm…
-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…