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Contrary to what Bulbapedia claims, and what Showdown does (inherited by gen3), King's Rock in GSC isn't merely restricted to moves without secondary effects. GSC move effects in general are implement…
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I'm want to use the `sim` API for a program of mine and I'm trying to understand how teams are unencoded. For example if I run `pokemon-showdown generate-team gen7randombattle` I get this output:
`…
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Hey, I'm writing a machine learning program that predicts the best next move given the current state of the game, so that it can be used as a competitive battling AI. Does Pokemon Showdown offer a pro…
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I was editing ``custom.css`` on my side server [Premier](https://pokemonshowdown.com/servers/premier) and sometimes it seems when you reload the CSS with the corresponding button, changes are not made…
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Picking up where we left off on #1137: I'm interested in implementing a headless client in the PSC repo.
This will let other projects use the battle state inference code that's already been impleme…
yuzeh updated
6 years ago
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In random battles, when a Zoroark is switched in for the first time, its Illusion takes up one slot in the team pane. Then, when Illusion fades, Zoroark takes up another slot. This means that Zoroark …
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Every time I go on Pokemon Showdown, Malwarebytes detects riskware and blocks it.
Here's the info for the detection:
Domain: my.mixtape.moe
Type: Outbound Connection
IP Address: 206.81.100.131
Po…
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Pretty sure this is essential functionality, not sure how this project has gotten so far without it.
example:
https://github.com/austinpray/PokemonShowdown-team/blob/master/teams/uu/siq.txt
saucecod…
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botuser@toysever:~/Pokemon-Showdown$ nodejs pokemon-showdown 8000
/home/botuser/Pokemon-Showdown/pokemon-showdown:123
const Dex = require('./sim/dex');
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Reading https://github.com/Zarel/Pokemon-Showdown/blob/master/PROTOCOL.md#battle-initialization
There does not appear to be any documentation showing what elements I can expect to receive for claus…