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# User story
In the GENS version of NHL Hockey (92) there are mini logos displayed during game play for the home and away team. These were removed in later version of the game. It would be a cool vis…
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I am having a difficult time understanding how to link the FSIDs to polygons. What I have in mind is that I want to download a shapefile or a list of geometries of given flooded areas in a particular …
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Realm needs to natively support image and preimage partitioning with affine functions, as emulating them with the current API is not very nice (unless the source partition is a dense, equal partition)…
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All 3D models in CesiumJS will use the PBR shader. This works great for models that define PBR materials and/or have metallic/roughness texture etc.
But for simple, untextured geometry, as is comm…
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Inner barrel MPGD detector is currently a continuous detector. In reality this detector will need to be segmented into tiles based on raw material constraints, and support materials need to be added
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Animate textures is great, but not perfect just yet. At the moment, any resource pack image that is detected to be animated is split into tiles and loaded as a 1:1 image sequence. This does not accura…
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There is following set of files:
* _masked.tif_ (with `PER_DATASET` internal mask)
* _data.vrt_ built based on _masked.tif_
* _data.vrt.ovr_ (external overviews)
Let's try to render a tile out…
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In the example app, create an animation so that the tiles fade from `opacity: 0` to `opacity`: 1 in a staggered fashion when the page loads. I'm envisioning having them fade in one row at a time from …
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Adventuron really needs a graphics editor that is designed around the idea of compositing images together.
Text adventure locations historically have been rather static and each location has a uni…
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Is it possible to limit the total size of cached files to say 512MB and then delete tiles based on last accessed timestamps when space is needed?