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Found a degenerate/nullspace volume bug for you.
Define a non-intersecting volume:
module nullspace() {
intersection() {
translate([-2,0,0]) cube(1);
translate([2,0,0]) cube(1);
…
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---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 6/23/15 8:20 PM
Description: Initializing game
java.lang.RuntimeException
at cpw.mods.fml.common.registry.VillagerR…
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---- Minecraft Crash Report ----
// Oops.
Time: 6/23/15 8:08 PM
Description: Rendering item
java.lang.NullPointerException: Rendering item
at subsistence.common.item.prefab.SubsistenceMultiItem.…
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Implement Web Interface for Cellular Automata (WICA). WICA should substitute classical desktop GUI. This way CA could be installed on any powerful server and trough WICA experiments shall be run...
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Firstly, to those of you who are working on this project: amazing job! You all deserve some appreciation. This is a beautiful engine, and I'm very excited to have discovered it.
I digress. I encounte…
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So I have been really enjoying Crash Landing, lots of fun mobs and following the quests. I programmed a drone from Pneumaticcraft to go to an area, dig dust and pick it up. I fked up and left the pr…
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voxel-mesher currently requires cubic chunks of size `chunkSize`+2, the +2 for the voxels on the boundary, which are not displayed but used for ambient occlusion (iirc).
But this makes it difficult t…
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Procedurally generating maps that aren't just random tiles. All walkable tiles should be connected. Symmetrical maps would be a bonus. Supporting various sizes is also a bonus.
czinn updated
10 years ago
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Hi!
Take a look at emscripten/tests/glfw.c file - after its compiled and runned inside web browser, when you're scrolling with mouse wheel, you're getting information, that such event happened, but th…
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C-Dogs maps are described with a number of attributes, as seen in the editor: amount of walls, length of walls, amount of empty "squares", amount of rooms. These can all be enhanced to create unique m…
cxong updated
10 years ago