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It looks like the exports were changed and maybe Server is not longer exported. Using this small example:
```
const Server = require('boardgame.io/server').Server;
const server = Server({
ga…
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## Problem I'd like to address
Currently the PlayerAPI is defined like so
```typescript
export interface PlayerAPI {
state: Record;
get(): any;
set(value: any): any;
opponent?: {
…
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This is due to the collections variable of userData having some boardgame structs with init data only (i.e. were never filled with data parsed from url). Looking at the output log, it looks like some …
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## We need a kickass front-end developer with proficiency with TypeScript, React, Redux and a taste for good UX (and to constantly strive to improve it).
You will get the freedom and trust to work …
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In private chat, ask user whether bot should add game night to calendar
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**How can the problem be recreated?**
- launch game
- click PBEM
- notice there are no help buttons
**When the problem is fixed, what should have happened instead?**
Similar to version 1.9.0.…
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While the random bot (and local multiplayer mode) supports JS objects in G, the MCTS bot does not seem to honor turn limits and legal moves anymore. See tictactoe sample with cells moved to class Mode…
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The doc import for server is:
const Server = require('boardgame.io/server').Server;
but this module does not exist. By contrast this line does work;
const Server = require('b…
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Hi,
As as a novice beginner at Node and npm programming, I have just prototyped a small boardgame using boardgame.io after spending many hours. Testing on the local mockup server was so far so good…
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The documentation page for multiplayer links to a code sandbox and states "Complete code from this section is available on CodeSandbox. To run it, click on the download button, then run the server and…