-
in last issue you said that I must use a font with a lot of standard ASC-II characters
so I use this font :
https://www.dropbox.com/s/1fuigy78xi2jtx5/iransans.fnt?dl=0
and set charset.txt to thes…
-
Just playing with you demo tried to change fonts in it. Did it in this way:
```
var style = {
fontSize: 12,
fontWeight: 'bold',
fill: 0x39FF14,
align: 'left',
…
-
Starling [now supports](https://github.com/Gamua/Starling-Framework/issues/994) MSDF fonts.
```
var tf:TextField = new TextField(300,200,"Hello");
tf.format = new TextFormat("Bold", 12, 0x000000,…
-
After using the command line tool for a while, I have to repeat I'm extremely grateful that you created it — hands-down the best way to create distance field bitmap fonts!!
I ran into a few minor t…
-
Specifically with the test example (./msdfgen msdf -font ARIALBD.TTF 'M' -o msdf.png -size 32 32 -pxrange 4 -autoframe -testrender render.png 1024 1024). Compiling on Linux (almost works, just a few t…
-
As @PrimaryFeather mentioned on #374, Starling might be getting distance field fonts as per [the Valve paper](http://valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf).
Mi…
-
I get this error:
```
$ msdf-bmfont
env: node\r: No such file or directory
```
-
Multichannel Distance Field rendering uses three channels instead of just one in order to provide a better result. It would be useful to have Starling support that.
References:
* https://githu…
-
I know that you recently added the `type` field to the XML file — thanks again for that!
However, now that I started implementation on this feature in Starling, I realised that I actually need more…
-
I'm searching the web dry for a texture packer that's a bit more modular, but i can't figure out how this would generate an image - does anything support it?