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Single player, linux. Steps to reproduce:
- Get the savegame from here: http://files.fm/u/lofscps (not sure it was the best place to upload the file; sorry i used some model mod, so the character mode…
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home/knutjbj/source/jedi/OpenJK/code/client/cl_main.cpp: In function ‘void CL_InitRef()’:
/home/knutjbj/source/jedi/OpenJK/code/client/cl_main.cpp:1175:42: error: ‘LoadLibrary’ was not declared in thi…
knutj updated
11 years ago
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In the first mission after cutting down the tree, killing Rosh and reloading at the last checkpoint, Rosh does not move and the tree can not be cut down.
OpenJK: v1.0.1.1 linux-i386 May 27 2013
Ubunt…
Eli2 updated
11 years ago
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Continuation from #193:
> Found the problem Enter configured as use key does not skip cinnematics, if I configure r for example, it skips without problem.
>
> I think it's more likely that ENTER is …
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Deploy buildbot or jenkins to automate testing and possibly automate builds.
Could replace #52
deepy updated
11 years ago
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This crash does not seem to occur in baseja - but I accidentally saved a JPEG file (not even loaded ingame, simply an editor texture) using a progressive interlace system instead of standard and it ca…
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Hi,
I'm trying to build lastest git on Gentoo Linux amd64 multilib with gcc-4.6.3 and got this build failure :
[ 12%] Building CXX object code/CMakeFiles/openjk_sp.x86_64.dir/qcommon/cm_patch.cpp.o…
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Hi, I've compiled OpenJK on OpenSuse 12.3. I went through the game untile I reached the hoth2 level, the cinematics start, but when I spawn I can't move.
You can download the savegame, if it helps: …
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After looking through the code, I noticed that JO support can be disabled (in theory) by defining __NO_JK2. However, after doing so, the compiler fails with quite a few errors, mostly about com_jk2 be…
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I couldn't find any IRC channel about this project, perhaps I simply missed it.
It might be worth creating one and mention it on the main page of the project to help people involved getting in touch.