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Client hangs when loading a gpl map from the pk3, if you explode them everything is fine. This problem was introduced with the api16 commit:
commit fbcf8a89f57da1902021cfb8a43dd109e9ccfdb7 (HEAD)
…
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I've decided to take advantage of a tool called 'uMod' for this project, and with combined use of uMod and Texmod I plain to incorporate custom re-textures of the original maps to improve feel, and ba…
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Add some form of static method to retrieve texture path from bukkit material. With the fact AdvancementRoot constructor forces a developer to define a texture path adding a little method to quickly co…
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A new version is necessary.
This library is a it old now and there are several things that could have been done better.
The pending feature (now frozen) to allow light texturing #29
and some is…
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Number of gaussians left: 185091
Opacities min/max/mean: tensor(0.5000, device='cuda:0') tensor(1., device='cuda:0') tensor(0.9852, device='cuda:0')
Quantile 0.0: 0.5000418424606323
Quantile 0.1: 0…
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I'm seeing duplicate textures for each material when importing the following glTF model:
[https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/AlphaBlendModeTest/glTF/AlphaBlendModeTest…
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**Steps to reproduce:**
1. Login to the [viewer](https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%238406d10-DeltaFPS).
2. Rez a cube.
3. Go to the 'Texture' tab > select 'PBR M…
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# Steps to Reproduce
i logdin
# Actual Behavior
i lost my game texture
# Expected Behavior
help me
# Other information
i have no texture
Original Jira Fields
| Field | Value …
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In Half Life and Counter-Strike 1.6 they allow a spectator to go through walls.
It's only possible in UT99 by using the "ghost" cheat but it does not work on servers.
I'd be nice to have this featur…
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```
1. Launch Chrome (version 39.0.2171.95 definitely works)
2. Run 'conformance/textures/texture-size-cube-maps.html' or
'conformance/textures/texture-size.html'
3. Repeatedly run the tests by press…