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Is there any simple example of how you are supposed to use Veldrid's ImGui binding? Currently going through the texturedCube sample to make it into a textured quad, but also want to know how to use Im…
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Running NeoDemo on a mac with the default backend (metal).
When switching MSAA to x2, demo crashes with:
```
-[MTLTextureDescriptorInternal validateWithDevice:]:842: failed assertion `MTLTextureD…
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If I have a vertex buffer with non-interleaved data, e.g.
```c#
var triangle = new float[] {
// positions
0, 0, 0,
1, 0, 0,
0, 1, 0,
// normals
0, 0, 1,
0, 0, …
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I was trying to compile this project with CoreRT: https://github.com/mellinoe/veldrid/tree/master/src/NeoDemo.
I added the latest `Microsoft.DotNet.ILCompiler` package and simply ran `dotnet publis…
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Heyo.
I've been kinda interested in using Veldrid.SDL2 to manage the window in a rendering style application. I have to use .NET Framework due to some dependencies that I don't really get a say in.…
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Hi @mellinoe,
I've have finally managed to get a compute shader test work end-to-end for [`ShaderGen`](https://github.com/mellinoe/ShaderGen) using `Veldrid`. To make it work I need to read back t…
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I recently made [RenderContext](https://github.com/ChillyFlashER/OpenInput/blob/master/test/ImGuiNET/RenderContext.cs) it's based on the code from the sample program, however this might be easier to r…
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Hi,
I've ported some OpenGL code I had over to Veldrid - it's a great library! (demo code at https://github.com/taumuon/VeldridRayCastPickingDemo) , but had some weird behaviour with one of the sha…
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I have some graphics on the screen successfully rendered with veldrid in Sdl2Window. My goal is to make a "screenshot" of these graphics and then save it to file using ImageSharp.
My first idea was…
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Since MoltenVK is now open source, Veldrid should support using Vulkan on macOS and iOS. I hacked some things together and got the basics working. There's only a few problems with the current code:
…