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Game basically doesn't post at all with the dsoal files present, crashes every time after the intro.
Here's the log files:
[alsoft_error.txt](https://github.com/kcat/dsoal/files/11368877/alsoft_err…
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# Association Between FRQs and Our Project
## FRQ 1 (Arrays/ArrayLists + 2D Arrays)
This question from this FRQ has three parts (A, B, and C) and they all centered on both one and two dimensiona…
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This is a list of potentially fun things to work on that would be useful for UVM and its software ecosystem. An easy way that you can contribute to UVM is to write example programs, or useful utility …
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## FRQ 1
The major theme of this frq is the breaking apart of 1D and 2D arrays, as well as methods that return 1D arrays out of 2D arrays. This frq also checks to see if they are "diverse" or if ther…
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I had great fun building and writing a game for the open source Uzebox games console. Today I got to thinking about what sort of spec and form a Uzebox successor, or at least another fully open source…
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## [FRQ 1](https://kaiden-dough.github.io/kaidencsablog/2024/02/25/frq2015q1_IPYNB_2_.html)
This FRQ was about Arrays and 2D Arrays. This would translate over to the final project because we can use…
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I think a good addition to the game would be animatd textures in the inventory.
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The mapserver shows "prot-blocks" when zoomed way in. This is nice. Would be really nice if one could also see an overlay of the "areas" as well. This would make it easier to see unclaimed territory (…
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## What problem does this solve or what need does it fill?
Cutting off segments of the game screen using black bars (a letterbox) is a common technique for both cinematic cutscenes and for supporti…
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Also, there's a bug in the code, if healthBar.width < 0 never occurs, does a rectangle ever go below a 0 value in width/height?
Also, thanks for this framework and the awesome documentation! I'm just…