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Bubble Bobble Ultra
https://www.romhacking.net/hacks/754/
Hyper Street Fighter II: The Anniversary Edition - Choose Hidden Gouki
https://www.romhacking.net/hacks/3681/
Hyper Street Fighter II:…
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```
While working on implementing memory.register for LUA, it occured to me
that for SegaCD games, and 32X games, it would be very helpful to be able
to specify which CPU's memory space you want to ho…
-
```
While working on implementing memory.register for LUA, it occured to me
that for SegaCD games, and 32X games, it would be very helpful to be able
to specify which CPU's memory space you want to ho…
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Tested with Calypsi 5.6
C:\Projects\Calypsi\Calypsi-remote-debug\68000\hb68k08>make
as68k -DHB68K08 --data-model=far-only --code-model=small --list-file=obj/low_level_68000.lst -o obj/low_level_68…
djipi updated
2 weeks ago
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I tried to create a custom calling convention prototype (m68k-ra5.xml) to define functions that use a register as return address.
But the default instruction flow is neither correct for the BRA ins…
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TBP is [indirectly](http://hamsterworks.co.nz/mediawiki/index.php/Arduino_Basic) based on [[Gordon Brandly]'s 68000 Tiny Basic](https://web.archive.org/web/20170306113457/http://members.shaw.ca:80/gbr…
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68000
#6
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```
While working on implementing memory.register for LUA, it occured to me
that for SegaCD games, and 32X games, it would be very helpful to be able
to specify which CPU's memory space you want to ho…
-
```
While working on implementing memory.register for LUA, it occured to me
that for SegaCD games, and 32X games, it would be very helpful to be able
to specify which CPU's memory space you want to ho…
-
```
While working on implementing memory.register for LUA, it occured to me
that for SegaCD games, and 32X games, it would be very helpful to be able
to specify which CPU's memory space you want to ho…