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Hello, Thanks for the paper and code! I was wondering, when is it appropriate to use the mag_phase to do `istft`? https://github.com/haoxiangsnr/FullSubNet/blob/main/audio_zen/acoustics/feature.py#L48
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I've been trying to run some adaptation experiments with Mellotron, i.e try to use small amount of data (less than an hour) to shift the acoustics of an existing speaker towards a different speaker. I…
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@e-sr suggest adding an initial time `t0` to Signal.
See https://github.com/e-sr/python-acoustics/commit/1c13adb99a587de4d3d8adb630c978f649285737
FRidh updated
8 years ago
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Hi,
I am currently carrying out academic research into acoustic analysis using game engines. I have been getting used to Project Acoustics and would like to include it in my research. I understand th…
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I was training using 1800 mono channel 16khz wave files and corresponding text files and got a file count error at step 05 of build your own voice. I observed that its because only 1791 files are gene…
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I've changed the settings and the debug says the acoustics is working but there definitely isn't any reverb or anything. Works fine with default reverb mode
Also, when I switch to default from the c…
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From the demos of acoustics 2 I thought it should be compatible with HL2 builds; however, the build fails due to missing numerics.vectors dependency.
Unity Version: 2020.3.16f1
MRTK Version: 2.7
…
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Hi there!
I require some guidance on how to best utilize docker for my project. I have a basic scene with 6 objects for the acoustics to consider. I followed all steps and acquired a .bat file for …
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I'm having trouble baking acoustics locally as whenever I use the local bake bat it will run fine and I can see that simulations are being completed but after around a few minutes to half an hour the …
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We are using Project Acoustics together with Wwise and Unreal 5.3. The min spec of UE 5.3 and all other software components that we use at runtime is SSE4.2. However, it appears that Project Acoustics…