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I haven't yet implemented support for the ADPCM WAV format, which Panic recommends encoding Playdate game audio as. (It results in a much smaller file size, too.)
[This page](https://github.com/cra…
ejb updated
10 months ago
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```
What steps will reproduce the problem?
1. Open any project.
2. Observe that most audio is missing.
3. Cry in corner.
What is the expected output? What do you see instead?
ADPCM wavs are not supp…
-
```
What steps will reproduce the problem?
1. Open any project.
2. Observe that most audio is missing.
3. Cry in corner.
What is the expected output? What do you see instead?
ADPCM wavs are not supp…
-
```
What steps will reproduce the problem?
1. Open any project.
2. Observe that most audio is missing.
3. Cry in corner.
What is the expected output? What do you see instead?
ADPCM wavs are not supp…
-
The format for this program requires ADPCM. When I load an audio file it blanks out. I'm not using the correct encoding, what is the correct method to converting to ADPCM?
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Do you plan to add support of interleave stereo in the future? I used CMP2 and ADPCM Player before and they look very outdated. Also I wonder how to get loop (most important question here) info from h…
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```
The configure line used in current ubuntu and debian packages of ffmpeg-damnvid
makes the binary unredistributable:
./configure --enable-memalign-hack --enable-libxvid --enable-libx264
--enable…
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The last thing required to make this tool actually useful.
I'm not quite sure how I'd approach the tone data optimisation (so multiple splits using the same tone data will point to the same locatio…
dakrk updated
3 weeks ago
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I have noticed that:
```cpp
struct adpcm_context {
struct adpcm_channel channels [2];
int num_channels, lookahead, noise_shaping;
};
```
and piece of code in `adpcm_converter`:
```cp…
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![image](https://github.com/WesternGamer/RDR2AudioTool/assets/161146595/0d5023f7-eec6-4369-b181-8d802d2d5250)