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i like the way you carefully describe setup and backgrounds of your Homura coding adventure .. even referencing specific documents, eg. on `MCTS` .. it all goes beyond my head, nevermind ..
are you…
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### Description
Primordia, v3.6 (70159), Linux x64, GOG, Engine: Adventure Game Studio (AGS)
Box64 with Dynarec v0.2.7 63428d0
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
1080p, defau…
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I realize this is a very old software ♥, but if you are still on this forum I would like some help.
From what understand
MouseGetPos, xp%newIndex%, yp%newIndex%
WinGet, actWin, ID, A
th…
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Looking into programming language, possible game engines, etc.
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In the game, the player will have to "interface with the ship's computers from within by learning one of the most powerful tools available: The Command Line" (as described in [the game readme](https:/…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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Most adventure games have an inventory of some kind. Detailed descriptions of the various options can be found in [The Transfer and Extension of Concepts from Classical Point & Click Adventures for Sm…
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Hi,
I stumbled across the Advenjure game engine while looking for something to get me up to speed on creating a project which runs in both Clojure and ClojureScript. Since I am a fan of the old-tim…
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lmgraph supports generating call trees on a broad per LSB file level, but it would be good to actually have trees for LSB command execution.
`LMScript.walk()` should actually walk a tree (like os.w…