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**Is your feature request related to a problem? Please describe.**
We are thinking about how to introduce agones to our more and more projects.
The problem we're facing now is, k8s has 4 minor upgra…
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**What happened**:
Performance testing revealed that `agones-allocator` service, returns contention errors under heavy load when there are multiple replicas for the service.
**What you expected to…
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Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with Unity experience to implement the Unity SDK. The SDK methods t…
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**Is your feature request related to a problem? Please describe.**
The current [Health Failure Strategy and lifecycle](https://agones.dev/site/docs/guides/health-checking/#health-failure-strategy) …
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https://github.com/googleforgames/agones/blob/69efac2751b124ec3cf7e7d0ad97731195ff126d/pkg/gameserversets/gameserver_state_cache.go#L69-L72
when deletion timestamp detecd, the gs from list is the u…
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We collect pod-level performance metrics with kubelet and cAdvisor. This is useful for us to rightsize resource requests and to maximize utilization of the clusters. However to make the calculation mo…
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## Description
Agones is a kubernetes based multiplayer game service platform. The client library is called Game Server Client SDK and documentation can be found here: https://agones.dev/site/docs/gu…
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With the implementation of #792 we should update our xDS documentation to reflect this change.
Just digging into the implementation, these are the pages that need updating:
* https://googleforga…
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When you create a cluster with Node Public IP enabled, and then try to expose a pod through the host network, there's no mechanism to update the cluster network security group to allow the pod traffic…
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Currently we handle scaling the number of players we can support by creating multiple rooms and adding additional portals to our scenes. This means that we need to modify the scene in unity, rebake th…