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## MobileIAP.Transaction - got deprecated from r350 causing issues
For consummable purchase, 'on purchase success', we use to get the MobileIAP.transaction to store in our remote server.
Bu…
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While testing payments on Android, it's scheduled in 5 minutes to cancel a purchase, and during this 5 minutes, I'm getting triggered .approve() callback each time when the app launched.
Why so?
An…
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### Observed behavior
I've installed the plugin following the wiki, so by removing the awesome-cordova-plugin and using only the latest version of cordova-plugin-purchase. After doing so, i've noti…
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Not a bug or issue, but trying to migrate to 13.X, had my own server-side validation for the receipts previously. As of 13.X, the output on the server side looks like the following for iOS (when passi…
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### Observed behavior
I am trying to finish a purchase on IOS (I also get this problem on Android).
I use the iaptic validator.
After the window (called by order) closes, absolutely nothing h…
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### Description
A bug happened!
Hey @divanc, Can you please check this issue as well. Thanks!
```
[2023-04-28T06:16:50.113Z] [adapty@2.4.5] "bridgeCall": Calling bridge function: OK {"error"…
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## Bug report
**Describe the bug**
when ri run dart run msix:create I get the error Unhandled exception:
firebase_auth.lib(a9003852461049443285ecfe94112265_firebase_auth.dir_Debug_verify_custom_t…
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I have upgraded my app from V9.x to 13.3 and finally gotten everything working but the iOS refresh purchases. I had a custom Restore Purchase routine before that forced a verify on my three subscripti…
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### Description
Following the steps as written, got it all installed via Nitro and then hit `npm install` which output...
```
~/nitro/spokeandchain is 📦 v1.0.0 via ⬢ v14.17.0 via 🐘 v7.3.24 on 🐳…
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How can I protect my mobile mmorpg game (Android) from cheat like lucky pacther ?
Some players use lucky patcher to obtain diamonds from google play.I want to prevent this.